Of the many cool things about Dead Space 2 this is easily the coolest. Zero Gravity chambers will relay a completely awesome gravity effect on the environment where objectives must be completed to progress. Mixed in throughout is the constant reminder of your atmosphere. You will certainly be aiming down your sites when entering a new room, and if you don’t do it at the onset of the game, you will be by the end. ![]() The battles are tense, and when you aren’t battling anything it’s tense just because of the anticipation that builds. Similar to the gravity gun in Half-Life 2. Stasis can slow down your enemy’s movements and you can use a magnetic field to grab environmental objects and hurl them at your enemies. And while the gunplay might be the primary means of dispatchment for most enemies, there’s alot that goes into even the smallest battles. The whole game you are constantly scrounging for ammo, health packs, stasis refills, and anything else that will help you get a leg up on the necromorphs. Moving from area to area just waiting for something to pop up and give you a tension filled battle. Varied 3rd Person Gameplay – The bulk of the gameplay is done in the third person, if not all of the gameplay.
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